I did the DC-62 Lab Quarantine Side mission today. An interesting mechanic in this mission is having to shoot a door's access panel to unlock the door. I don't remember any mission requiring that before.
Anyway in the final part of the mission where you are asked to “Download the research archives”, the server containing the archive is located inside a room with a locked door. It looks like you can simply hop over the window, but the game doesn't allow you to do that. To open the door, you have to shoot the yellow access panel that is viewable through the window. In the screenshot below, it is located by the white spark near the center the of the screenshot. (Unfortunately I did not get to take a screenshot before I figured out what to do, so as you can see in the screenshot, the door is already open. What you want to be looking for is a yellow access panel. Generally, in this game yellow signifies something that you can interact with. There are yellow locks that can be shot to open a fence, yellow tarps that signify the ability to climb over a ledge and in this mission, yellow access panels that can unlock a door.)
So here's what I've learned so far with regards to Divinity: Original Sin 2 and Pro Evolution Soccer 2019.
Divinity: Original Sin 2
This game is hard. Like really hard. I'm only playing in “Classic mode”, which if I understand correctly, is the normal difficulty level. Fights are hard. I've seen the “Game Over” screen more times than I care to remember.
Goios is one of the strikers in the original Master League lineup in Pro Evolution Soccer 2019. He has been so good that I have not had to replace him as a starter in my lineup yet. He is a goal scoring machine and here are two of his best goals from my first season playing Master League in PES2019.
This mid-air heel flick goal is insane! I couldn't believe it when I saw it happen. I can't even imagine how much coordination you need to have, to score a goal like this in real life.
So I've played 3 hours of Divinity: Original Sin 2 – Definitive Edition on the Xbox One and here's what I've learned so far:
You only get to create 1 character at the start of the game. I was not expecting that, but it is what it is. This is not like Icewind Dale then in that regard.
Was playing some more Pro Evolution Soccer 2019 today and I was just reminded of an age old gaming adage, save your game.
I was in the second Transfer Window of the current season in Master League. The Sports Director was saying that I should renew some of the contracts of my players to avoid excessive salary demands in the future. Makes sense. So I went ahead and tried renewing their contracts. For some reason, renewing the contracts for some players did not give the option of extending the number of years in their contracts. I thought it was odd, but went ahead with it anyway. I guess I sort of just expected the contract years to automatically extend. Nope, didn't happen. So now I ended up increasing my player's salaries while their contracts would still expire in the same amount of time as before. What a waste of the team's salary budget!
I have a five game winning streak now, playing Pro Evolution Soccer’s Master League mode. I’m now up to 9th in the standings, where previously my team was always around 16th to 18th in the standings. It seems like the team is coming together now. I’m also starting to feel comfortable with the game.
I used to play the game in a rush. I was rushing to get the ball to the other side, rushing to pass, rushing to shoot, rushing to clear the ball off the opposing player. All that made my team vulnerable to counter attacks from the opposing team. So after a streak of games where the best I could manage was a draw, I took a step back to evaluate what I was doing wrong. Sort of like investigating an application that is performing poorly, as far as programming goes.