I'm probably on my fifth attempt at playing this game in Ironman mode. Here are some more things that I've learned.
On the Xbox One you can “abort mission” or call for EVAC, by calling the SkyRanger using the R3 button. There are some missions where this will not be available, like when there is already a fixed extraction point. You'll know when this option is available if it shows up on the upper right of the screen. Usually on certain missions, you have to fail an objective for this option to be enabled.
A Mirage-2000-5 flying over Scofields Plateau.
Album: Ace Combat 7: Skies Unknown
Tags: #GameScreenshots #AceCombat7
One of the first enemies you'll encounter in XCOM 2 are the Sectoids. They are a pain because they have the ability to mind control your units. They can also reanimate dead units on the field, including your own dead allies.
One way to break their mind control link, or to stop their reanimated zombies is to kill off the Sectoid.
Another, probably easier way, is to disorient the Sectoid. You can do this by tossing a Flashbang Grenade in their direction. While this won't kill the Sectoid, it disrupts them enough that their mind control ability stops working and their reanimated zombies just die off.
I would like to end this post with a short gameplay clip of this pretty fun tactical game.
Tags: #XCOM2 #GameLogI bought XCOM 2 for $15 when it went on sale on the Xbox One a month or two ago. This game, along with Pro Evolution Soccer 2019 are the only two games I've been playing for the past few months. Anyway what prompted the creation of this post was a traumatic in-game experience in XCOM 2.
I'm playing the game in “Normal” difficulty with Ironman mode turned on. Ironman mode for XCOM games means you only get one save file that is auto-saved. This means that if you made a mistake and the game already auto-saved, you cannot load back a previous save file to undo your mistake.
So I was playing this mission where I had to capture a VIP and then get everyone to the extraction point. There were 12 turns allowed before “Forced Retreat” happens. I did not know what “Forced Retreat” meant prior to playing this mission. I've played missions before where you could fail the objective and the game will still allow you to continue fighting until you get to extract the whole team. This was not the case with tonight's mission.
I completed the DCD Headquarters mission. In this mission I went up against the Outcasts faction. This really was my first time doing a mission against the Outcasts, so I had no idea what to expect.
I looked it up on Google Maps and it turns out this building in the real world is the American National Red Cross bulding that is located near the White House.
The biggest surprise were the Outcasts Engineers. On the final battle at the courtyard, there were multiple Engineers on the battlefield. The Outcast Engineers use a remote controlled car that has like chainsaws on it, I don't exactly remember. Unlike the remote controlled bomb cars that the Hyena Engineers use, this one was armored so it can take a lot of bullets before going down. It also did crazy amounts of damage.
Ifan got a crossbow from Zalsekar the NPC. It had pretty high stats so I gave it to my Ranger. What a difference maker in combat! My Ranger now does some pretty good damage. Weaker enemies are taken out with just 3-4 hits. It probably also helps that I stopped leveling up my Huntsman skill and instead now focus on the Ranged skill, which increases damage from the use of bows and crossbows.
The idea to use the Ranger to strip out Physical Armor from all enemies in the battlefield is a good one. It makes multiple enemies vulnerable to getting knocked down with just one use of the Battlestomp skill.
I played my first two international friendly matches as the coach for the US Men's National Soccer Team. I won both games against Wales and Slovenia. I used the same 4-4-2 diamond formation that I am using with my Master League team. A couple of notes on this:
I finished another “Set up MILA” quest for Tinker Tom, this time it was at some Fish Packing Plant center. Reported back to him and he gave me another location to go to. Jeez will this quest line even end? He is almost as bad as Preston now, giving out never ending settlement quests.
I spoke to PAM and I got a quest to establish Jamaica Plains as a settlement. I’ve already discovered the location in the past but could not figure out how to make it a settlement of mine. Well now I know. I also managed to discover the “Treasures of Jamaica Plains”. I won’t spoil what’s inside except for one. If you play a melee character, there is a legendary baseball bat in there.
A new settler showed up on The Castle. I sent him to the County Crossing settlement. This event disproves my theory from my previous log where I said I already hit the population limit on my settlement, which prevented new settlers from showing up. That obviously isn’t true and something else is at play here. Either way I’m just glad to get new settlers.