Game Log | Starfield – 005 🎮🚀

Character Name: Edgewater Class: Soldier Playthrough: 1st


Level 18 now in Starfield. I had to reload a save to avoid getting the Rank 2 Weapon Engineering skill. I initially got it because I wanted to be able to craft suppressor mods for my weapons. However, after unlocking it, I found that I still needed to do more Research Projects before I can actually craft a suppressor. On top of that, I was missing materials for the Research Projects. So I unlocked the skill, but couldn’t make use of it right away. In hindsight, I don’t think it was worth it getting it at this point in the game.

So yeah, I reloaded an older save file, and this time I decided to max out my Ballistics weapon skill. The difference here is that this skill upgrade takes effect immediately.

I then decided to roam around outside the Lodge and didn’t realize how much I was missing. I found a store called Centaurion Arsenal that sells really nice modified weapons. I found an Assassin’s Beowulf, which means a Beowulf rifle that already has a suppressor and a medium scope on it. This was what I wanted to be able craft via the weapon engineering skill. But in this case, I could simply buy the weapon and use it right away. I don't even have to worry about finding materials for my research projects and all that tedious stuff.

So what I’m realizing is, early on in the game, you’ll most likely benefit from taking skills that have an immediate effec (ie. Combat/Weapon skills), as opposed to one that requires more hoops to jump through before you can actually make use of it. Also, enemies always drop weapons. If none of the enemies drop the kind of modified weapon you’re looking for, then you will most likely be able to find it at a vendor.


Assassin's Beowulf Assassin's Beowulf

I’m loving the Assassin's Beowulf. It is now my preferred sniper rifle in the game. I previously used a Suppressed Lawgiver as my sniper rifle, but the Assassin's Beowulf is superior in a number of ways:

Tags: #GameLog #Starfield

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