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    <title>divinityoriginalsin2 &amp;mdash; Dad vs Videogames 🎮</title>
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    <pubDate>Mon, 27 Apr 2026 20:14:33 +0000</pubDate>
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      <title>divinityoriginalsin2 &amp;mdash; Dad vs Videogames 🎮</title>
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      <title>Game Log D:OS2 – 003</title>
      <link>https://dadvsvideogames.com/game-log-dos2-003?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[It&#39;s been awhile since I&#39;ve played Divinity: Original Sin 2, but after failing on my 5th Ironman Mode attempt at XCOM 2 this was a much needed change.&#xA;&#xA;Note that there might be some spoilers in here especially if you are still early into the game. You&#39;ve been warned.&#xA;&#xA;I&#39;ve managed to escape Fort Joy. By doing so, I ended up on a ship, the Lady Vengeance. However the ship is uncontrollable as it is tied to its current owner, Dallis. To wrestle control of the ship, you need to sing the ship a song. The song book is located inside Dallis&#39; chambers in the lower levels of the ship.&#xA;!--more--&#xA;&#xA;To get into Dallis&#39; chamber, you need two things: a password and a gem.&#xA;&#xA;   The password is written inside Soden&#39;s diary. I believe this diary can be found as loot from one of the dead bodies on the ship.&#xA;   The gem can be found on Alexander himself. You can just pick it off him as one of the conversation options.&#xA;&#xA;Once you have both, head to the door leading into Dallis&#39; chamber. You need to have the gem on your hand before talking to the door. The door will ask you for the password and then it will let you in. I don&#39;t remember where the song book was specifically, but if you do a search on the whole room, you will eventually find it. I believe it was named &#34;Dusty Tome&#34; or &#34;Dusty Book&#34;, something like that.&#xA;&#xA;By the way there is a guy in Dallis&#39; chamber. Don&#39;t mess with him. If he stays alive, eventually he will turn into a merchant on the ship. &#xA;&#xA;After finding the book, get back to the top of the ship. Talk to the ship-head and you will gain control of the ship. Before setting sail, you need to make sure you&#39;ve done all the things you want to do, like recruiting party members and equipping the best weapons/armors available. You want to do this because once you continue your journey, you will end up in a really tough fight.&#xA;&#xA;Lady O`War Battle&#xA;&#xA;Eventually Dallis and her crew catches up to the Lady Vengeance. It is a difficult battle, one that took me 5-6 tries before I managed to beat it. You cannot win the battle, by that I mean you cannot defeat all the enemies. All you can do is keep Malady alive so you can escape Dallis. &#xA;&#xA;Every single time that Malady died in this battle, it was because of Physical Damage. Her Magical Armor was almost always still half-full, so the focus should be on preventing Physical Damage. Malady will not heal herself or replenish her armor during this battle. It is your party&#39;s job to keep her alive until she finishes casting her spell. &#xA;&#xA;If you are lucky enough to have a party member with the skill Fortify, who is close to Malady, then you are off to a good start. I was unlucky because Ifan, who was my tank, was the only one with the Fortify skill and he was setup on the other side of the ship. I had my Ranger and Cleric close to Malady but simply healing her wasn&#39;t enough. The only way I was able to win, was to keep teleporting Malady out of harms way. I had the Gloves of Teleportation on Lohse, while my Ranger had a Teleportation scroll. I kept teleporting and healing her until she managed to finish casting her spell.&#xA;&#xA;By the way, I have Fane as a Wizard in this game and he was always the first one dying until I equipped him with a Wand and a Shield. The shield gives him the Shields Up skill which allows him to replenish his Physical and Magical Armor every once in awhile.&#xA;&#xA;Using the Ballistas on Lady Vengeance can also be helpful as it deals significant damage on enemies. You cannot target a specific enemy with it though, so once it starts targeting Dallis and her companion on the other ship, you should stop using it.&#xA;&#xA;Tags: #DivinityOriginalSin2 #GameLog &#xA;&#xA;div id=&#34;post-signature&#34; style=&#39;text-align: center;&#39;&#xD;&#xA;a href=&#34;mailto:dadvsvideogames@outlook.com&#34;Reply via email.../a or leave me a comment below.&#xD;&#xA;/div]]&gt;</description>
      <content:encoded><![CDATA[<p>It&#39;s been awhile since I&#39;ve played Divinity: Original Sin 2, but after failing on my 5th Ironman Mode attempt at XCOM 2 this was a much needed change.</p>

<p><strong>Note that there might be some spoilers in here especially if you are still early into the game. You&#39;ve been warned.</strong></p>

<p>I&#39;ve managed to escape Fort Joy. By doing so, I ended up on a ship, the Lady Vengeance. However the ship is uncontrollable as it is tied to its current owner, Dallis. To wrestle control of the ship, you need to sing the ship a song. The song book is located inside Dallis&#39; chambers in the lower levels of the ship.
</p>

<p>To get into Dallis&#39; chamber, you need two things: a password and a gem.</p>
<ul><li>The password is written inside Soden&#39;s diary. I believe this diary can be found as loot from one of the dead bodies on the ship.</li>
<li>The gem can be found on Alexander himself. You can just pick it off him as one of the conversation options.</li></ul>

<p>Once you have both, head to the door leading into Dallis&#39; chamber. You need to have the gem on your hand before talking to the door. The door will ask you for the password and then it will let you in. I don&#39;t remember where the song book was specifically, but if you do a search on the whole room, you will eventually find it. I believe it was named <em>“Dusty Tome”</em> or <em>“Dusty Book”</em>, something like that.</p>

<p>By the way there is a guy in Dallis&#39; chamber. Don&#39;t mess with him. If he stays alive, eventually he will turn into a merchant on the ship.</p>

<p>After finding the book, get back to the top of the ship. Talk to the ship-head and you will gain control of the ship. Before setting sail, you need to make sure you&#39;ve done all the things you want to do, like recruiting party members and equipping the best weapons/armors available. You want to do this because once you continue your journey, you will end up in a really tough fight.</p>

<h3 id="lady-o-war-battle" id="lady-o-war-battle">Lady O`War Battle</h3>

<p>Eventually Dallis and her crew catches up to the Lady Vengeance. It is a difficult battle, one that took me 5-6 tries before I managed to beat it. You cannot win the battle, by that I mean you cannot defeat all the enemies. All you can do is keep Malady alive so you can escape Dallis.</p>

<p>Every single time that Malady died in this battle, it was because of Physical Damage. Her Magical Armor was almost always still half-full, so the focus should be on preventing Physical Damage. Malady will not heal herself or replenish her armor during this battle. It is your party&#39;s job to keep her alive until she finishes casting her spell.</p>

<p>If you are lucky enough to have a party member with the skill Fortify, who is close to Malady, then you are off to a good start. I was unlucky because Ifan, who was my tank, was the only one with the Fortify skill and he was setup on the other side of the ship. I had my Ranger and Cleric close to Malady but simply healing her wasn&#39;t enough. The only way I was able to win, was to keep teleporting Malady out of harms way. I had the Gloves of Teleportation on Lohse, while my Ranger had a Teleportation scroll. I kept teleporting and healing her until she managed to finish casting her spell.</p>

<p>By the way, I have Fane as a Wizard in this game and he was always the first one dying until I equipped him with a Wand and a Shield. The shield gives him the Shields Up skill which allows him to replenish his Physical and Magical Armor every once in awhile.</p>

<p>Using the Ballistas on Lady Vengeance can also be helpful as it deals significant damage on enemies. You cannot target a specific enemy with it though, so once it starts targeting Dallis and her companion on the other ship, you should stop using it.</p>

<p><em>Tags: <a href="https://dadvsvideogames.com/tag:DivinityOriginalSin2" class="hashtag"><span>#</span><span class="p-category">DivinityOriginalSin2</span></a> <a href="https://dadvsvideogames.com/tag:GameLog" class="hashtag"><span>#</span><span class="p-category">GameLog</span></a></em></p>

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      <guid>https://dadvsvideogames.com/game-log-dos2-003</guid>
      <pubDate>Mon, 25 Nov 2019 19:57:09 +0000</pubDate>
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    <item>
      <title>Game Log D:OS2 – 002</title>
      <link>https://dadvsvideogames.com/game-log-dos2-002?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Shadow&#39;s Eye Crossbow&#xA;Ifan got a crossbow from Zalsekar the NPC. It had pretty high stats so I gave it to my Ranger. What a difference maker in combat! My Ranger now does some pretty good damage. Weaker enemies are taken out with just 3-4 hits. It probably also helps that I stopped leveling up my Huntsman skill and instead now focus on the Ranged skill, which increases damage from the use of bows and crossbows.&#xA;&#xA;The idea to use the Ranger to strip out Physical Armor from all enemies in the battlefield is a good one. It makes multiple enemies vulnerable to getting knocked down with just one use of the Battlestomp skill.!--more--&#xA;&#xA;Using the Restoration skill on Undead enemies is a good way to damage them. It also adds the Regenerating status, which means you end up doing &#34;damage over time&#34; for a few turns. Just make sure no one in the party needs healing before using it on an enemy, because it takes like 4 turns to come off cool-down.&#xA;&#xA;Using the Rain skill is not only useful for putting out fires, but it can help expose cloaked enemies as well!&#xA;&#xA;Lastly, an idea for a party setup in the future; 1 tank and 3 Rangers. &#xA;&#xA;The drawback is that without any Mages, there won&#39;t be ways to utilize elemental effects in the game and to restore Magical Armor. &#xA;On the plus side, 3 Rangers can easily strip down Physical Armor on an enemy and possibly take it down in just 1 turn. Also since Rangers have access to the First Aid skill, there is ample healing in the game. &#xA;Maybe a variation to this would be 1 tank, 2 Rangers and 1 Mage/Cleric.&#xA;&#xA;Tags: #DivinityOriginalSin2 #GameLog&#xA;&#xA;div id=&#34;post-signature&#34; style=&#39;text-align: center;&#39;&#xD;&#xA;a href=&#34;mailto:dadvsvideogames@outlook.com&#34;Reply via email.../a or leave me a comment below.&#xD;&#xA;/div]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.snap.as/3fXr9ka.png" alt="Shadow&#39;s Eye Crossbow"/>
Ifan got a crossbow from Zalsekar the NPC. It had pretty high stats so I gave it to my Ranger. What a difference maker in combat! My Ranger now does some pretty good damage. Weaker enemies are taken out with just 3-4 hits. It probably also helps that I stopped leveling up my Huntsman skill and instead now focus on the Ranged skill, which increases damage from the use of bows and crossbows.</p>

<p>The idea to use the Ranger to strip out Physical Armor from all enemies in the battlefield is a good one. It makes multiple enemies vulnerable to getting knocked down with just one use of the Battlestomp skill.</p>

<p>Using the Restoration skill on Undead enemies is a good way to damage them. It also adds the Regenerating status, which means you end up doing “damage over time” for a few turns. Just make sure no one in the party needs healing before using it on an enemy, because it takes like 4 turns to come off cool-down.</p>

<p>Using the Rain skill is not only useful for putting out fires, but it can help expose cloaked enemies as well!</p>

<p>Lastly, an idea for a party setup in the future; 1 tank and 3 Rangers.</p>
<ul><li>The drawback is that without any Mages, there won&#39;t be ways to utilize elemental effects in the game and to restore Magical Armor.</li>
<li>On the plus side, 3 Rangers can easily strip down Physical Armor on an enemy and possibly take it down in just 1 turn. Also since Rangers have access to the First Aid skill, there is ample healing in the game.</li>
<li>Maybe a variation to this would be 1 tank, 2 Rangers and 1 Mage/Cleric.</li></ul>

<p><em>Tags: <a href="https://dadvsvideogames.com/tag:DivinityOriginalSin2" class="hashtag"><span>#</span><span class="p-category">DivinityOriginalSin2</span></a> <a href="https://dadvsvideogames.com/tag:GameLog" class="hashtag"><span>#</span><span class="p-category">GameLog</span></a></em></p>

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      <guid>https://dadvsvideogames.com/game-log-dos2-002</guid>
      <pubDate>Mon, 10 Jun 2019 00:08:42 +0000</pubDate>
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      <title>Game Log D:OS2 - 001</title>
      <link>https://dadvsvideogames.com/game-log-dos2-001?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Today Fane proved himself to be a valuable member of the party by disarming traps that were located inside a poison cloud. As mentioned previously, Fane being an Undead character, gets healed when he gets hit with poison. It was super easy to disarm the traps by just having Fane walk to them.&#xA;&#xA;The lure them to a &#34;choke point&#34; strategy I mentioned previously definitely works. I&#39;ve used it 3 times already and it has made a difference in battles. Also, make sure your melee fighter or tank has the &#34;Opportunist&#34; talent. This enables that character to make &#34;Attacks of Opportunity&#34; if any enemy tries to slip past them while they are guarding the choke point. Screenshots below show one battle where I used this strategy.&#xA;&#xA;Choke Point Screenshot 1&#xA;In the screenshot above you can see my party&#39;s formation. I have Ifan, my tank up front by the door. Just behind him are Lohse and Fane who are basically support characters. Then all the way back is my Ranger.!--more--&#xA;&#xA;Choke Point Screenshot 2&#xA;This second screenshot shows how the enemy AI was positioning his units. You can see how most of them aren&#39;t even really involved in the fight. Which is what we want when using this strategy.&#xA;&#xA;Tags: #DivinityOriginalSin2 #GameLog&#xA;&#xA;div id=&#34;post-signature&#34; style=&#39;text-align: center;&#39;&#xD;&#xA;a href=&#34;mailto:dadvsvideogames@outlook.com&#34;Reply via email.../a or leave me a comment below.&#xD;&#xA;/div]]&gt;</description>
      <content:encoded><![CDATA[<p>Today Fane proved himself to be a valuable member of the party by disarming traps that were located inside a poison cloud. As mentioned previously, Fane being an Undead character, gets healed when he gets hit with poison. It was super easy to disarm the traps by just having Fane walk to them.</p>

<p>The lure them to a “choke point” strategy I mentioned previously definitely works. I&#39;ve used it 3 times already and it has made a difference in battles. Also, make sure your melee fighter or tank has the “Opportunist” talent. This enables that character to make “Attacks of Opportunity” if any enemy tries to slip past them while they are guarding the choke point. Screenshots below show one battle where I used this strategy.</p>

<p><img src="https://i.snap.as/qwBM1k5.png" alt="Choke Point Screenshot 1"/>
In the screenshot above you can see my party&#39;s formation. I have Ifan, my tank up front by the door. Just behind him are Lohse and Fane who are basically support characters. Then all the way back is my Ranger.</p>

<p><img src="https://i.snap.as/qH9uPZu.png" alt="Choke Point Screenshot 2"/>
This second screenshot shows how the enemy AI was positioning his units. You can see how most of them aren&#39;t even really involved in the fight. Which is what we want when using this strategy.</p>

<p><em>Tags: <a href="https://dadvsvideogames.com/tag:DivinityOriginalSin2" class="hashtag"><span>#</span><span class="p-category">DivinityOriginalSin2</span></a> <a href="https://dadvsvideogames.com/tag:GameLog" class="hashtag"><span>#</span><span class="p-category">GameLog</span></a></em></p>

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      <guid>https://dadvsvideogames.com/game-log-dos2-001</guid>
      <pubDate>Fri, 31 May 2019 05:17:10 +0000</pubDate>
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      <title>Game Log D:OS2 – PES2019 – 002</title>
      <link>https://dadvsvideogames.com/game-log-dos2-pes2019-002?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[So here&#39;s what I&#39;ve learned so far with regards to Divinity: Original Sin 2 and Pro Evolution Soccer 2019.&#xA;&#xA;Divinity: Original Sin 2&#xA;&#xA;This game is hard. Like really hard. I&#39;m only playing in &#34;Classic mode&#34;, which if I understand correctly, is the normal difficulty level. Fights are hard. I&#39;ve seen the &#34;Game Over&#34; screen more times than I care to remember. &#xA;Game over&#xA;!--more--&#xA;&#xA;There are games where the boss battles are hard, but the rest of the battles are &#34;okay&#34;. In this game, every battle is hard. Doesn&#39;t matter if you&#39;re fighting an elite enemy, or just trying to survive getting assaulted by teleporting crocodiles, every fight in this game is hard. In every fight there is the possibility of your party getting wiped out. It is brutal especially for someone new to the game and its combat mechanics.&#xA;&#xA;The good news here is that the more you play, the more you learn how the combat system works and the better you become. I&#39;ve had to restart the game twice already, because of the stuff I learned while playing. And right now, I&#39;m debating whether I should restart again. Also, from what I&#39;ve read online, the game is supposedly the most difficult at the beginning, at levels 1-4. So once you get to higher levels, the game&#39;s difficulty should level out.&#xA;&#xA;Here is a list of notes I made while playing:&#xA;&#xA;If you&#39;re playing a Ranger and an enemy gets close to you in melee range, you can opt to switch your bow to a dagger. This will allow you to fight in melee range and give you the opportunity to back-stab the enemy. Also having a dagger equipped, with no off-hand weapon gives you the &#34;Sucker Punch&#34; skill, which is an instant knockdown if the enemy has no physical armor. So you can sucker punch the enemy and run away while they&#39;re knocked down.&#xA;Staying with the Ranger, I think one of the best uses for a Ranger is to wear down the enemies physical armor. This opens them up to getting knocked down by a melee fighter using the &#34;Battle Stomp&#34; skill. So instead of focusing on one target until they are dead, focus on depleting the physical armor of every enemy in the battlefield.&#xA;On the Fort Joy map there is a cooking station at these coordinates: x:123 and y:135. I use it to make dinner, which is basically combining a source of food (ie. fish, meat, potato, etc...) with the cooking pot on the cooking station. &#xA;Fane is one of the Origin characters who you can recruit to travel with your party. The tricky thing with him is that he is an Undead. What this means is that healing potions and the &#34;Restoration&#34; skill damages him, instead of healing him. So far the only thing I know that could heal him, is poison. So having him drink a poison bottle heals him. Having him run around or stand over a poison surface heals him. Which leads me to an interesting idea of making him a tank.&#xA;If you make him a tank, then you can do a combo with another character in your party that uses a poison wand. Attacking with a poison wand would end up creating poison surfaces around the target. If the character with the poisoned wand attacks Fane’s target, this will end up giving Fane a way to heal himself, by surrounding himself with poison surfaces. To take that further, give Fane the Geomancer &#34;Contamination&#34; skill and it would make him even better. He could use the poison from the &#34;Contaminate&#34; skill to heal himself, while poisoning enemies in melee range. This idea sounds so interesting to me, that I am considering restarting my game just to try this out.&#xA;If you end up fighting Camp Boss Griff, which is what I did, it helps to take the fight outside of Camp Kitchen. There are 3 entry points to Camp Kitchen: west, east and south. I found that moving my characters outside of the west entrance helped me win the battle. The reason for this is that you could control the amount of enemies you have to fight by making the entrance a choke point. Position your range characters outside and have your tank stand by the entrance. This allows you to limit the amount of enemies you have to fight every turn. Also the enemy archers who start the fight at the top of the camp will not go down the stairs to join the fight, so by using this strategy you effectively take them out temporarily.&#xA;   Now the biggest threat in this battle is Camp Boss Griff. He is a stealthy backstabbing SOB who hits really hard. I found that the best way to handle him is to teleport him up to the ledge outside of the west entrance. (Note that you will need the &#34;Gloves of Teleportation&#34; to do this. So run around the map and find those teleporting crocodiles before deciding to take on Griff.) From this ledge, which you can see in the screenshot below, there is no way for a character to go down. So if you manage to teleport him onto that ledge, he will be stuck there for a few turns until his &#34;Cloak and Dagger&#34; teleport skill comes off cool down and he can teleport down. I found those few turns where he is less of a factor (he can still attack with ranged skills) are enough to help my party win the battle.&#xA;Camp Kitchen Battle&#xA;If you manage to escape from Fort Joy, try to find the NPC Zaleskar at these coordinates: x:369 and y:190. He is selling some good stuff.&#xA;Lastly, this is a realization that I had a few hours ago about the Huntsman skill. Leveling up your Huntsman skill only increases the damage that your character will do when he is on high ground. It doesn&#39;t increase the damage you do from using Huntsman skills, like &#34;Ricochet&#34; or &#34;Pin Down&#34;. At least that&#39;s what the tooltip info said. So that somewhat makes it useless half of the time, because your Ranger will not always be able to find high ground during battles. This sucks because my created character is a Ranger and I was leveling up his Huntsman skills thinking it would make his skill damage stronger. Fail. This is another reason why I am tempted to restart the game for the 3rd time.&#xA;&#xA;hr /&#xA;Pro Evolution Soccer 2019&#xA;&#xA;Last time I talked about PES 2019, I was about to end my first Master League season. It ended quite well. I won the PEU League and the PEU Cup. Goios who was my top scorer even won the European Player of the Year award.&#xA;&#xA;I played so well that I ended up getting invited to the Asian International Champions Cup. Konami describes this as an invitational tournament for the top teams around the world. This happened right around the time that I bumped up the difficulty level to &#34;Top Player&#34;, where before I was playing in &#34;Professional&#34; difficulty level. I knew it was going to be a challenge, but man was I blown away.&#xA;&#xA;For the Asian International Champions Cup, I ended up in a bracket with Real Madrid and Bayer Leverkusen. This would have been fine if I selected a real team to begin my Master League campaign, like say Manchester United or Chelsea. However I selected a fictional PES United team and used the original Master League lineup, which means I had fictional players none of which were at the same level as the players from Madrid and Leverkusen. &#xA;&#xA;My first game, in &#34;Top Player&#34; difficulty against Real Madrid was a rude awakening. I&#39;m used to playing a possession game, where my team keeps the possession most of the time. In the game against Real Madrid, I could barely hang on to the ball. The opposing players were all stronger, faster and smarter. They would intercept passes that would normally connect. Casteldine, who used to be able to control midfield, could not even hang on to the ball for a few seconds. There were instances where the ball was knocked off him before he could even turn around.&#xA;&#xA;Needless to say, defending against the opposing team was a very challenging affair. I was used to my center backs intercepting passes and winning the ball regularly. Not against these teams. They could barely stop the opposing team from scoring. It was also the first time that I saw my full backs run out of stamina, due to trying to keep up with really fast wingers from the opposing team. That didn&#39;t happen when playing against PEU League teams in &#34;Professional&#34; difficulty.&#xA;&#xA;On a positive note, I played my first season so well that I got offered to coach several national teams. I decided to coach the US Mens National Soccer Team. I don&#39;t know how that will work out but I&#39;m looking forward to it.&#xA;&#xA;The things that I learned from this experience are:&#xA;&#xA;It is very important to practice one touch passing. As mentioned above, Casteldine couldn&#39;t protect the ball long enough to dribble and pass. The only way I could keep him on the field without him being a liability was to do one touch passes.&#xA;Instead of waiting for the ball to get to you, you have to move your player to receive it, otherwise it will easily get intercepted.&#xA;Physical Contact is the attribute that determines how effectively a player can hold off an opponent, thereby allowing him to keep control of the ball. I think this attribute is extremely important when playing in &#34;Top Player&#34; difficulty. I believe this is why Casteldine was getting manhandled by the Real Madrid and Bayer Leverkusen midfielders; he has a low Physical Contact attribute.&#xA;Unless Casteldine can improve his Physical Contact attribute significantly in the new season, I&#39;m going to have to find a replacement for him. Or move Arcas into the attacking midfielder position and find a new secondary striker. Either way, I need to do something as I cannot keep losing the ball when trying to attack.&#xA;I need faster defenders to keep up with the really quick wingers on the opposing team, especially when playing against elite level teams like Real Madrid.&#xA;&#xA;Tags: #DivinityOriginalSin2 #ProEvolutionSoccer2019 #GameLog&#xA;&#xA;div id=&#34;post-signature&#34; style=&#39;text-align: center;&#39;&#xD;&#xA;a href=&#34;mailto:dadvsvideogames@outlook.com&#34;Reply via email.../a or leave me a comment below.&#xD;&#xA;/div]]&gt;</description>
      <content:encoded><![CDATA[<p>So here&#39;s what I&#39;ve learned so far with regards to Divinity: Original Sin 2 and Pro Evolution Soccer 2019.</p>

<h3 id="divinity-original-sin-2" id="divinity-original-sin-2">Divinity: Original Sin 2</h3>

<p>This game is hard. Like really hard. I&#39;m only playing in “Classic mode”, which if I understand correctly, is the normal difficulty level. Fights are hard. I&#39;ve seen the “Game Over” screen more times than I care to remember.
<img src="https://i.snap.as/FcQ3CiB.png" alt="Game over"/>
</p>

<p>There are games where the boss battles are hard, but the rest of the battles are “okay”. In this game, every battle is hard. Doesn&#39;t matter if you&#39;re fighting an elite enemy, or just trying to survive getting assaulted by teleporting crocodiles, every fight in this game is hard. In every fight there is the possibility of your party getting wiped out. It is brutal especially for someone new to the game and its combat mechanics.</p>

<p>The good news here is that the more you play, the more you learn how the combat system works and the better you become. I&#39;ve had to restart the game twice already, because of the stuff I learned while playing. And right now, I&#39;m debating whether I should restart again. Also, from what I&#39;ve read online, the game is supposedly the most difficult at the beginning, at levels 1-4. So once you get to higher levels, the game&#39;s difficulty should level out.</p>

<p>Here is a list of notes I made while playing:</p>
<ul><li>If you&#39;re playing a Ranger and an enemy gets close to you in melee range, you can opt to switch your bow to a dagger. This will allow you to fight in melee range and give you the opportunity to back-stab the enemy. Also having a dagger equipped, with no off-hand weapon gives you the “Sucker Punch” skill, which is an instant knockdown if the enemy has no physical armor. So you can sucker punch the enemy and run away while they&#39;re knocked down.</li>
<li>Staying with the Ranger, I think one of the best uses for a Ranger is to wear down the enemies physical armor. This opens them up to getting knocked down by a melee fighter using the “Battle Stomp” skill. So instead of focusing on one target until they are dead, focus on depleting the physical armor of every enemy in the battlefield.</li>
<li>On the Fort Joy map there is a cooking station at these coordinates: x:123 and y:135. I use it to make dinner, which is basically combining a source of food (ie. fish, meat, potato, etc...) with the cooking pot on the cooking station.</li>
<li>Fane is one of the Origin characters who you can recruit to travel with your party. The tricky thing with him is that he is an Undead. What this means is that healing potions and the “Restoration” skill damages him, instead of healing him. So far the only thing I know that could heal him, is poison. So having him drink a poison bottle heals him. Having him run around or stand over a poison surface heals him. Which leads me to an interesting idea of making him a tank.</li>
<li>If you make him a tank, then you can do a combo with another character in your party that uses a poison wand. Attacking with a poison wand would end up creating poison surfaces around the target. If the character with the poisoned wand attacks Fane’s target, this will end up giving Fane a way to heal himself, by surrounding himself with poison surfaces. To take that further, give Fane the Geomancer “Contamination” skill and it would make him even better. He could use the poison from the “Contaminate” skill to heal himself, while poisoning enemies in melee range. <em>This idea sounds so interesting to me, that I am considering restarting my game just to try this out.</em></li>
<li>If you end up fighting Camp Boss Griff, which is what I did, it helps to take the fight outside of Camp Kitchen. There are 3 entry points to Camp Kitchen: west, east and south. I found that moving my characters outside of the west entrance helped me win the battle. The reason for this is that you could control the amount of enemies you have to fight by making the entrance a choke point. Position your range characters outside and have your tank stand by the entrance. This allows you to limit the amount of enemies you have to fight every turn. Also the enemy archers who start the fight at the top of the camp will not go down the stairs to join the fight, so by using this strategy you effectively take them out temporarily.
<ul><li>Now the biggest threat in this battle is Camp Boss Griff. He is a stealthy backstabbing SOB who hits really hard. I found that the best way to handle him is to teleport him up to the ledge outside of the west entrance. <em>(Note that you will need the “Gloves of Teleportation” to do this. So run around the map and find those teleporting crocodiles before deciding to take on Griff.)</em> From this ledge, which you can see in the screenshot below, there is no way for a character to go down. So if you manage to teleport him onto that ledge, he will be stuck there for a few turns until his “Cloak and Dagger” teleport skill comes off cool down and he can teleport down. I found those few turns where he is less of a factor <em>(he can still attack with ranged skills)</em> are enough to help my party win the battle.
<img src="https://i.snap.as/Nf5Egvl.png" alt="Camp Kitchen Battle"/></li></ul></li>
<li>If you manage to escape from Fort Joy, try to find the NPC Zaleskar at these coordinates: x:369 and y:190. He is selling some good stuff.</li>
<li>Lastly, this is a realization that I had a few hours ago about the Huntsman skill. Leveling up your Huntsman skill only increases the damage that your character will do when he is on high ground. It doesn&#39;t increase the damage you do from using Huntsman skills, like “Ricochet” or “Pin Down”. At least that&#39;s what the tooltip info said. So that somewhat makes it useless half of the time, because your Ranger will not always be able to find high ground during battles. This sucks because my created character is a Ranger and I was leveling up his Huntsman skills thinking it would make his skill damage stronger. Fail. <em>This is another reason why I am tempted to restart the game for the 3rd time.</em></li></ul>

<hr/>

<h3 id="pro-evolution-soccer-2019" id="pro-evolution-soccer-2019">Pro Evolution Soccer 2019</h3>

<p>Last time I talked about PES 2019, I was about to end my first Master League season. It ended quite well. I won the PEU League and the PEU Cup. Goios who was my top scorer even won the European Player of the Year award.</p>

<p>I played so well that I ended up getting invited to the Asian International Champions Cup. Konami describes this as an invitational tournament for the top teams around the world. This happened right around the time that I bumped up the difficulty level to “Top Player”, where before I was playing in “Professional” difficulty level. I knew it was going to be a challenge, but man was I blown away.</p>

<p>For the Asian International Champions Cup, I ended up in a bracket with Real Madrid and Bayer Leverkusen. This would have been fine if I selected a real team to begin my Master League campaign, like say Manchester United or Chelsea. However I selected a fictional PES United team and used the original Master League lineup, which means I had fictional players none of which were at the same level as the players from Madrid and Leverkusen.</p>

<p>My first game, in “Top Player” difficulty against Real Madrid was a rude awakening. I&#39;m used to playing a possession game, where my team keeps the possession most of the time. In the game against Real Madrid, I could barely hang on to the ball. The opposing players were all stronger, faster and smarter. They would intercept passes that would normally connect. Casteldine, who used to be able to control midfield, could not even hang on to the ball for a few seconds. There were instances where the ball was knocked off him before he could even turn around.</p>

<p>Needless to say, defending against the opposing team was a very challenging affair. I was used to my center backs intercepting passes and winning the ball regularly. Not against these teams. They could barely stop the opposing team from scoring. It was also the first time that I saw my full backs run out of stamina, due to trying to keep up with really fast wingers from the opposing team. That didn&#39;t happen when playing against PEU League teams in “Professional” difficulty.</p>

<p>On a positive note, I played my first season so well that I got offered to coach several national teams. I decided to coach the US Mens National Soccer Team. I don&#39;t know how that will work out but I&#39;m looking forward to it.</p>

<p>The things that I learned from this experience are:</p>
<ul><li>It is very important to practice one touch passing. As mentioned above, Casteldine couldn&#39;t protect the ball long enough to dribble and pass. The only way I could keep him on the field without him being a liability was to do one touch passes.</li>
<li>Instead of waiting for the ball to get to you, you have to move your player to receive it, otherwise it will easily get intercepted.</li>
<li>Physical Contact is the attribute that determines how effectively a player can hold off an opponent, thereby allowing him to keep control of the ball. I think this attribute is extremely important when playing in “Top Player” difficulty. I believe this is why Casteldine was getting manhandled by the Real Madrid and Bayer Leverkusen midfielders; he has a low Physical Contact attribute.</li>
<li>Unless Casteldine can improve his Physical Contact attribute significantly in the new season, I&#39;m going to have to find a replacement for him. Or move Arcas into the attacking midfielder position and find a new secondary striker. Either way, I need to do something as I cannot keep losing the ball when trying to attack.</li>
<li>I need faster defenders to keep up with the really quick wingers on the opposing team, especially when playing against elite level teams like Real Madrid.</li></ul>

<p><em>Tags: <a href="https://dadvsvideogames.com/tag:DivinityOriginalSin2" class="hashtag"><span>#</span><span class="p-category">DivinityOriginalSin2</span></a> <a href="https://dadvsvideogames.com/tag:ProEvolutionSoccer2019" class="hashtag"><span>#</span><span class="p-category">ProEvolutionSoccer2019</span></a> <a href="https://dadvsvideogames.com/tag:GameLog" class="hashtag"><span>#</span><span class="p-category">GameLog</span></a></em></p>

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      <guid>https://dadvsvideogames.com/game-log-dos2-pes2019-002</guid>
      <pubDate>Thu, 30 May 2019 06:00:25 +0000</pubDate>
    </item>
    <item>
      <title>Game Log D:OS2 - PES2019 - 001</title>
      <link>https://dadvsvideogames.com/game-log-dos2-pes2019-001?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[So I&#39;ve played 3 hours of Divinity: Original Sin 2 - Definitive Edition on the Xbox One and here&#39;s what I&#39;ve learned so far:&#xA;&#xA;You only get to create 1 character at the start of the game. I was not expecting that, but it is what it is. This is not like Icewind Dale then in that regard.&#xA;Character creation full armor!--more--&#xA;&#xA;I found it hard to make a character look good... The faces that were available in the game, were err ugly LOL. I ended up with an &#34;okay&#34; looking character after giving him a beard.&#xA;Character creation closeup&#xA;&#xA;I selected two &#34;tags&#34; for my character (Noble and Soldier), but I think it was possible to select just one, or even none at all. Will have to remember that for next time I create another character.&#xA;The camera in this game is really good. A stark difference compared to Wasteland 2, where I found I was fighting the camera most of the time.&#xA;The Origin characters show up as possible companions in the game. And you get to choose what class they will be before you decide to let them travel with you.&#xA;Be careful trying to back-stab enemies. It is just as easy for other enemies to back-stab your character as well. Backstabbing in this game is simply positioning a character behind the target and then attacking. Any attack from this position is considered a back-stab. The first time I tried it, I was successful. The enemy AI though did the same thing to my character right after. Fail.&#xA;Combat in this game can be hard. I already saw the game over screen at least twice haha.&#xA;It is very important to save your game before doing anything. Use the quick save as much as you want.&#xA;To check what conditions are affecting your characters and to find out how long they will last, you have to open the character screen using the radial menu.&#xA;&#xA;hr /&#xA;On a different note, I also made it to the last 2 games of my Master League season in Pro Evolution Soccer 2019. My team is at the top of the standings. My two strikers are the leading goal scorers in the league. It&#39;s all going so well actually that I&#39;m considering raising the difficulty at the start of the next season.&#xA;&#xA;Tags: #DivinityOriginalSin2 #ProEvolutionSoccer2019 #GameLog&#xA;&#xA;div id=&#34;post-signature&#34; style=&#39;text-align: center;&#39;&#xD;&#xA;a href=&#34;mailto:dadvsvideogames@outlook.com&#34;Reply via email.../a or leave me a comment below.&#xD;&#xA;/div]]&gt;</description>
      <content:encoded><![CDATA[<p>So I&#39;ve played 3 hours of Divinity: Original Sin 2 – Definitive Edition on the Xbox One and here&#39;s what I&#39;ve learned so far:</p>
<ul><li><p>You only get to create 1 character at the start of the game. I was not expecting that, but it is what it is. This is not like Icewind Dale then in that regard.
<img src="https://i.snap.as/uz9I468.png" alt="Character creation full armor"/></p></li>

<li><p>I found it hard to make a character look good... The faces that were available in the game, were err ugly LOL. I ended up with an “okay” looking character after giving him a beard.
<img src="https://i.snap.as/EcTw9hj.png" alt="Character creation closeup"/></p></li>

<li><p>I selected two “tags” for my character (Noble and Soldier), but I think it was possible to select just one, or even none at all. Will have to remember that for next time I create another character.</p></li>

<li><p>The camera in this game is really good. A stark difference compared to Wasteland 2, where I found I was fighting the camera most of the time.</p></li>

<li><p>The Origin characters show up as possible companions in the game. And you get to choose what class they will be before you decide to let them travel with you.</p></li>

<li><p>Be careful trying to back-stab enemies. It is just as easy for other enemies to back-stab your character as well. Backstabbing in this game is simply positioning a character behind the target and then attacking. Any attack from this position is considered a back-stab. The first time I tried it, I was successful. The enemy AI though did the same thing to my character right after. Fail.</p></li>

<li><p>Combat in this game can be hard. I already saw the game over screen at least twice haha.</p></li>

<li><p>It is very important to save your game before doing anything. Use the quick save as much as you want.</p></li>

<li><p>To check what conditions are affecting your characters and to find out how long they will last, you have to open the character screen using the radial menu.</p></li></ul>

<hr/>

<p>On a different note, I also made it to the last 2 games of my Master League season in Pro Evolution Soccer 2019. My team is at the top of the standings. My two strikers are the leading goal scorers in the league. It&#39;s all going so well actually that I&#39;m considering raising the difficulty at the start of the next season.</p>

<p><em>Tags: <a href="https://dadvsvideogames.com/tag:DivinityOriginalSin2" class="hashtag"><span>#</span><span class="p-category">DivinityOriginalSin2</span></a> <a href="https://dadvsvideogames.com/tag:ProEvolutionSoccer2019" class="hashtag"><span>#</span><span class="p-category">ProEvolutionSoccer2019</span></a> <a href="https://dadvsvideogames.com/tag:GameLog" class="hashtag"><span>#</span><span class="p-category">GameLog</span></a></em></p>

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      <guid>https://dadvsvideogames.com/game-log-dos2-pes2019-001</guid>
      <pubDate>Sun, 26 May 2019 05:49:23 +0000</pubDate>
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      <title>Divinity: Original Sin 2 - Definitive Edition</title>
      <link>https://dadvsvideogames.com/divinity-original-sin-2-definitive-edition?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Divinity: Original Sin 2 - Definitive Edition is on sale on the Xbox One for only $35.99! I have been wanting to purchase this game since last week, but it was selling at like $55. This sale came just in time for payday too.&#xA;&#xA;Character creation&#xA;&#xA;I&#39;m looking forward to playing this game tonight. The reviews for this game are stellar. It is supposedly one of the best western-style RPG adventure games around. I don&#39;t know how good it is until I play it, but it sounds promising. &#xA;!--more--&#xA;&#xA;Exploration&#xA;&#xA;All I&#39;ve been wanting to play lately is a game similar to Icewind Dale. An RPG adventure game that I can play solo, offline, with a party of heroes and an isometric view turn based combat system. Divinity: Original Sin 2 seems to be a modern take on an old-school RPG game. Like I said, I&#39;m very much looking forward to it. &#xA;&#xA;Combat&#xA;Combat&#xA;&#xA;Side note: My Xbox Game Pass trial is ending soon, so I&#39;m going to be moving on from Wasteland 2 to this game. I still think Wasteland 2 is a good game for old-school RPG fans, but I think it is best to play it on the PC, not on the Xbox One.&#xA;&#xA;Tags: #Videogames #DivinityOriginalSin2&#xA;&#xA;!--emailsub--&#xA;&#xA;div id=&#34;post-signature&#34; style=&#39;text-align: center;&#39;&#xD;&#xA;a href=&#34;mailto:dadvsvideogames@outlook.com&#34;Reply via email.../a or leave me a comment below.&#xD;&#xA;/div]]&gt;</description>
      <content:encoded><![CDATA[<p>Divinity: Original Sin 2 – Definitive Edition is on sale on the Xbox One for only $35.99! I have been wanting to purchase this game since last week, but it was selling at like $55. <em>This sale came just in time for payday too.</em></p>

<p><img src="https://i.snap.as/g5ce6GW.jpeg" alt="Character creation"/></p>

<p>I&#39;m looking forward to playing this game tonight. The reviews for this game are stellar. It is supposedly one of the best western-style RPG adventure games around. I don&#39;t know how good it is until I play it, but it sounds promising.
</p>

<p><img src="https://i.snap.as/l4WGqeh.jpeg" alt="Exploration"/></p>

<p>All I&#39;ve been wanting to play lately is a game similar to Icewind Dale. An RPG adventure game that I can play solo, offline, with a party of heroes and an isometric view turn based combat system. Divinity: Original Sin 2 seems to be a modern take on an old-school RPG game. Like I said, I&#39;m very much looking forward to it.</p>

<p><img src="https://i.snap.as/jCxCEve.jpeg" alt="Combat"/>
<img src="https://i.snap.as/obYM1U0.jpeg" alt="Combat"/></p>

<p><em>Side note: My Xbox Game Pass trial is ending soon, so I&#39;m going to be moving on from Wasteland 2 to this game. I still think Wasteland 2 is a good game for old-school RPG fans, but I think it is best to play it on the PC, not on the Xbox One.</em></p>

<p><em>Tags: <a href="https://dadvsvideogames.com/tag:Videogames" class="hashtag"><span>#</span><span class="p-category">Videogames</span></a> <a href="https://dadvsvideogames.com/tag:DivinityOriginalSin2" class="hashtag"><span>#</span><span class="p-category">DivinityOriginalSin2</span></a></em></p>



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      <guid>https://dadvsvideogames.com/divinity-original-sin-2-definitive-edition</guid>
      <pubDate>Fri, 24 May 2019 14:55:44 +0000</pubDate>
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